“Blink”
Many of us are exposed to an uncontrollable bombarded of news and other people’s opinions via the internet and social media. The speed at which information travels from one person to another generates confusion of what ‘truth’ and ‘reality’ are. 
If things have no clear beginning, how can we position ourselves in relation to information so that we can interact with others in a meaningful way? How does an idea break down, progresses, and change during the course of a conversation? And how can we deal with stories that seem ambiguous, that we do not understand, in order to remain part of the conversation and part of the group? In order to be visible and be counted. 
Blink is an online game project involving 6 Participants who are located across separate distances at different times and they will get connected through a moderated schedule in a WhatsApp group during the game. Our material to start this conversation is a source of texts gathered from various literary sources. The material to continue this conversation will be provided by the participants. 
By this project we are seeking to build a context to simulate our everyday experience of facing distorted reality and creating our reaction to this situation through contemporary art, meanwhile practicing critical thinking about it. 
We hope to open a gap that will allow for juxtapositions, contradictions, and distortions, a space that is both familiar and unfamiliar at the same time.