Pixel Works @ BIENALSUR is the evolutionary project of Pixel Works in Europe and Asia, which materializes texture mapping of 3D computer graphics into the actual space by human labor.
At this time, virtual reality―a huge digital platform increasing the width, depth, and density rapidly―has been infiltrated into our reality. In the processes of scanning, digitizing, and algorithmizing the world for that, enormous components of the world can be seen as high-resolution data. As a result, paradoxically enough, invisible elements of the world are increasing. What kind of meaning does the situation―the actual world is covered with the high-resolution informational layers―have? Pixel Works reflects one part of the true nature of it.
Pixel Works @ BIENALSUR is also an attempt of Un-computing media art, which means “media art with no computer devices” as the same as Pixel Works projected before. The most important thing in the installation process is the quality and quantity of how well my living body can trace digital technology, and this intends to focus on and reveal the digital nature being in the body of human innately. Regarding digital technology and the concept, there is an area that can be told only through living body and analog works. Considering it carefully is one of the biggest themes of this project.
This installation is composed of 3D polygon constructions, an iPad, and a time-lapse movie. The installation process will be open to the public as work-in-progress.