“Pixel Works” @ BIENALSUR is the evolutionary project of “Pixel Works” in Europe and Asia, which materializes texture mapping of 3D computer graphics into the actual space by human labor as described in my first proposal.
At this time, virtual reality―a huge digital platform increasing the width, depth, and density rapidly―has been infiltrated into our reality. Computers often make us reconfirm replicability/un-replicability, traceability/un-traceability, and momentariness/permanence of various technology, and our reality is made from crossings between them and material actuality. “Pixel Works” plainly gives shape to the force and functionality of the image under the current “Reality” situation. 
“Pixel Works” is also an attempt to face up to our mediatized world―where everything is recorded, and strip the world back to find the essential triggers of our memories and imaginations. Architecture historian Beatriz Colomina pointed out that architecture and media have been encroaching mutually to the extent we can say that modern architecture is one of the media forms. The same can be said of contemporary art. Art and computer technology are encroaching mutually as well. What is “Image”―that is generated in the environment everything is mediatized? The true nature of it is represented by the “Pixel Works” project. This project will have more significance in the post-corona world, for critical and fundamental thinking about our “Reality” and “Image”.